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“Beyond that however, the future is uncertain for Polytron. “We also have some exciting plans for the soundtrack, and something about a US branch? Wrote Fish. “Yes, I’ve heard you, dozens of people emailing me everyday telling me how much of an idiot I am for not porting FEZ to everything.”Īnd beyond porting FEZ to additional platforms the future could hold anything for Fish and Polytron. “For one, FEZ will finally be ported to other platforms. He added: “2013 is going to be an interesting one, too.
#FEZ VIDEO GAME PLATFORMS PATCH#
“Between Sundance, IGTM, winning the IGF, becoming a notorious racist, the game coming out, the patch incident, becoming a notorious asshole, travelling the world, battling a brutal post-partum depression and finding love, my ears are still ringing.” Project Manager Phil Fish and the late stages of development of Fez were part of the documentary Indie Game: The Movie.
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It first appeared on Apfor the Xbox 360 game console, 2013, the game was also released for Windows. I feel like I learned something, but I don’t know exactly what it is yet. Fez (video game) Fez ( stylized as FEZ) is a puzzle / platform video game of the independent game developer Polytron Corporation. Between the game and the documentary, too much happened. “Even though the game came out some 9-ish months ago now, I don’t feel like any of it has really sunken in yet. So I’m afraid you’re stuck with me for a little while longer. “It didn’t break any records, but it made more than enough to let me keep doing what I do. The player rotates between these four 2D views to realign platforms and solve puzzles. The player-character Gomez receives a fez that reveals his two-dimensional (2D) world to be one of four sides of a three-dimensional (3D) world. It took everything but we shipped the fucking thing. Fez is a 2012 indie puzzle-platform game developed by Polytron Corporation and published by Trapdoor. “We experienced abyssal lows, but also life-affirming highs. “2011 was also crazy, but 2012 somehow managed to completely out-crazy it. Finally, current subscribers with access issues can contact GDC Vault technical support.Acclaimed Xbox LIVE Arcade adventure puzzler FEZ will be released on additional platforms in 2013, co-creator Phil Fish announced in a post reflecting on 2012 on developer Polytron’s website. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page.
#FEZ VIDEO GAME PLATFORMS FULL#
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page.
#FEZ VIDEO GAME PLATFORMS FREE#
About the GDC VaultIn addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. The free video (embedded above) of 'The Challenge of Bringing Fez to PlayStation Platforms' is now available to watch here on the GDC Vault. It's a highly technical talk that's absolutely worth watching, especially by programmers and designers seeking to make their games as port-friendly as possible. Beginning with the conversion from the existing C# codebase to C++ native code, the talk digs into the nitty-gritty details of memory management without a garbage collector, tuned optimization techniques for each platform, rewriting the audio engine, and how Blitworks added special features to the PlayStation builds like cross-save and 3D support.
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Speaking at GDC Europe 2014, Blitworks cofounder Miguel Angel Horna explored the process of bringing Polytron's puzzle game to the Sony PlayStation platforms. If you enjoyed playing Polytron's Xbox Live Arcade game Fez on a PlayStation platform, you have Spanish port house Blitworks to thank - the process of converting the game's codebase was the hardest job the company has yet tackled, and they pulled it off with remarkable success.